The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful. These packs include higher-poly models and higher resolution textures. In addition, content update packs have been developed which take advantage of the upgraded game engine. Previous leaders also include Ian "Goober5000" Warfield, Taylor Richards, Cliff "Chief1983" Gordon and Fabian "The E" Woltermann. Initially led by Edward "Inquisitor" Gardner, the team is currently led by Tyler "DahBlount" Blount. To prevent a plethora of different versions of the game from appearing, a single "umbrella" project (with the unified goal of enhancing the game) under the name FreeSpace 2 Source Code Project was formed. However, because the source code is under a noncommercial license, it does not qualify as free and open source software. This allowed modders the possibility of modifying the game engine almost without limitations. Without any viable use for the source code, Volition's Dave Baranec released the source code for FreeSpace 2 's game engine on 25 April 2002. With Interplay Entertainment holding the licenses for the FreeSpace series, Volition could not continue to develop the series. Volition, the company responsible for developing the game FreeSpace 2 was bought by THQ in 2000. Most prominent among these are games based on the Babylon Battlestar Galactica universes. The source code was released in 2002, and is used by several projects. The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition.
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